using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UI : MonoBehaviour { public GameObject[] objPlayers; public int iPlayerSelected; Vector3 playerPos; public Sprite[] BtnSprites; Image m_ImageBtn; public GameObject objPlayerName; // Use this for initialization void Start () { iPlayerSelected = 4; m_ImageBtn = objPlayerName.GetComponent(); m_ImageBtn.sprite = BtnSprites[iPlayerSelected]; } // Update is called once per frame void Update () { } public void RotateLeft() { int i; if (iPlayerSelected<7) { iPlayerSelected++; m_ImageBtn.sprite = BtnSprites[iPlayerSelected]; for (i=0;i<8;i++) { playerPos = objPlayers[i].transform.position; playerPos.z -= 10; objPlayers[i].transform.position = playerPos; } } } public void RotateRight() { int i; if (iPlayerSelected > 0) { iPlayerSelected--; m_ImageBtn.sprite = BtnSprites[iPlayerSelected]; for (i = 0; i < 8; i++) { playerPos = objPlayers[i].transform.position; playerPos.z += 10; objPlayers[i].transform.position = playerPos; } } } }