using System.Collections; using System.Collections.Generic; using UnityEngine; public class Turn : MonoBehaviour { Vector3 currentEulerAngles; public int iTurnForce = 10; public bool bTurnRight = false; public bool bTurnLeft = false; // Use this for initialization void Start () { currentEulerAngles = transform.eulerAngles; } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.RightArrow)) { bTurnRight = true; } if (Input.GetKeyUp(KeyCode.RightArrow)) { bTurnRight = false; } if (Input.GetKeyDown(KeyCode.LeftArrow)) { bTurnLeft = true; } if (Input.GetKeyUp(KeyCode.LeftArrow)) { bTurnLeft = false; } if (bTurnRight) { currentEulerAngles += new Vector3(0, iTurnForce * Time.deltaTime, 0); } if (bTurnLeft) { currentEulerAngles -= new Vector3(0, iTurnForce * Time.deltaTime, 0); } //fInclination -= 1.0f; //Debug.Log(currentEulerAngles); transform.eulerAngles = currentEulerAngles; } }