using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { public bool bStart = false; public float fStartTime; public float fDurationTime; public Text txtTimer; // Use this for initialization void Start () { txtTimer.text = "0"; bStart = true; fStartTime = Time.time; } // Update is called once per frame void Update () { int iSec; if (bStart) { fDurationTime = Time.time - fStartTime; iSec = Mathf.FloorToInt(fDurationTime); txtTimer.text = iSec.ToString(); } } }