using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Result : MonoBehaviour { //public Sprite[] ResultSprites; //public GameObject goResult; //Image imgResult; int iStep=0; int iRound=0; public Text txtMiles; // Use this for initialization void Start () { iStep = PlayerPrefs.GetInt("STEP"); iRound = PlayerPrefs.GetInt("ROUND"); } // Update is called once per frame void Update () { txtMiles.text = iRound.ToString() + "'" + iStep.ToString() + "/4"; } public void QuickGame() { Application.Quit(); } public void Replay() { SceneManager.LoadScene(0); } }