using System.Collections; using System.Collections.Generic; using UnityEngine; public class Follow : MonoBehaviour { public GameObject objTarget; public Vector3 v3Pos; public int iSmooth = 1; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.position = objTarget.transform.position + v3Pos.z*objTarget.transform.forward + new Vector3(0,1,0)*v3Pos.y; transform.rotation = Quaternion.Lerp(transform.rotation, objTarget.transform.rotation, Time.deltaTime * iSmooth); } }