using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TwoStepBtn : MonoBehaviour { public Sprite[] spLeft; public Button btnLeft; public Sprite[] spRight; public Button btnRight; public int iDir=0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { switch (iDir) { case 0: //停止不動 btnLeft.image.sprite=spLeft[0]; btnRight.image.sprite=spRight[0]; break; case -1: //向左 btnLeft.image.sprite=spLeft[1]; btnRight.image.sprite=spRight[0]; break; case 1: //向右 btnLeft.image.sprite=spLeft[0]; btnRight.image.sprite=spRight[1]; break; } } public void LeftPress() { iDir = -1; } public void RightPress() { iDir = 1; } }