using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TimeRandom : MonoBehaviour { public Text txtNum; float fStartTime=0.0f; int iCount; // Use this for initialization void Start () { fStartTime = Time.time; iCount = 1; } // Update is called once per frame void Update () { int iNum; if ((Time.time - fStartTime) >= iCount) { iNum = Random.Range (0, 10); txtNum.text = iNum.ToString(); iCount++; } } }