using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SetNum : MonoBehaviour { public Text txtNum; public Button btnA,btnS; public int iUpperBound, iLowerBound; public int iNum; // Use this for initialization void Start () { iNum = (int)((iUpperBound + iLowerBound) / 2); } // Update is called once per frame void Update () { txtNum.text = iNum.ToString (); if (iNum >= iUpperBound) btnA.gameObject.SetActive (false); else btnA.gameObject.SetActive (true); if (iNum <= iLowerBound) btnS.gameObject.SetActive (false); else btnS.gameObject.SetActive (true); } public void Inc() { if (iNum < iUpperBound) iNum++; } public void Dec() { if (iNum > iLowerBound) iNum--; } }