using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShootOutObject : MonoBehaviour { public AudioClip HitSound; private AudioSource audioSource; // Use this for initialization void Start () { audioSource = GetComponent(); } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) { //Debug.DrawLine (ray.origin, hit.point); if (hit.transform.tag == "Helicopter") { audioSource.PlayOneShot(HitSound); Destroy(hit.transform.gameObject); } } } } }