using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GetDateTime : MonoBehaviour { public Text txtDATE; public Text txtTIME; public Text txtSIDNAME; public Sprite[] spHour; public Sprite[] spMin; public Sprite[] spSec; public Image imgHour; public Image imgMin; public Image imgSec; // Use this for initialization void Start () { } // Update is called once per frame void Update () { txtDATE.text = System.DateTime.Now.ToString("yyyy/MM/dd"); txtTIME.text = System.DateTime.Now.ToString("HH:mm:ss"); int iHour,iH,iMinute,iSecond; iHour = System.DateTime.Now.Hour; iMinute = System.DateTime.Now.Minute; iSecond = System.DateTime.Now.Second; iH = (iHour * 5) % 60 + (int)(iMinute*5/60); Debug.Log("iH:" + iH); //txtTIME.text = Mathf.Round((float)iMinute*5/60).ToString (); imgHour.sprite = spHour[iH]; imgMin.sprite = spMin[iMinute]; imgSec.sprite = spSec[iSecond]; } }