using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class clock : MonoBehaviour { public Text txtDATE; public Text txtTIME; public Sprite[] spHour; public Sprite[] spMin; public Sprite[] spSec; public Image imgHour; public Image imgMin; public Image imgSec; // Use this for initialization void Start () { } // Update is called once per frame void Update () { int iHour,iH,iMinute,iSecond; iHour = System.DateTime.Now.Hour; iMinute = System.DateTime.Now.Minute; iSecond = System.DateTime.Now.Second; iH = (iHour * 5) % 60 + (int)((float)iMinute*5.0f/60.0f); imgHour.sprite = spHour[iH]; //Debug.Log (iHour.ToString () + ":" + iMinute.ToString() + ":" + iSecond.ToString()); //Debug.Log (iH.ToString()); imgMin.sprite = spMin[iMinute]; imgSec.sprite = spSec[iSecond]; } }