using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UpDown : MonoBehaviour { public int iNum; public GameObject goNum; private Animator aniNum; // Use this for initialization void Start () { aniNum = goNum.GetComponent(); } // Update is called once per frame void Update () { } public void btnUp() { iNum = iNum + 1; if (iNum == 24) { aniNum.Rebind (); aniNum.Update (0f); iNum = 0; } else { aniNum.SetFloat ("h", (float)iNum); } } }